![]() ![]() It's ultimately a somewhat basic survival story, with players given tasks, stealth missions, and environmental puzzles that must be solved to advance the plot. There's a little genuine challenge in GYLT outside of the inherent tension of exploration in a horror game, and this ends up leaving it less frightening and memorable as a result. ![]() However, the game's focus on not being too disturbing or difficult ends up undercutting itself, as the challenges aren't that hard, and outright outrunning threats when exposed remains a viable option for much of the game. It's reminiscent of the combat in something like Silent Hill, where the characters' failings come across as a deliberate design choice to reinforce the tension of encounters. It fits within the game's already-established mechanics of exploring darkened hallways with nothing but a flashlight for protection and is a clever way to avoid some of the more questionable aspects of providing a young girl with a lethal weapon. Although they're dangerous enough to offer a real threat to Sally, players eventually find ways to use her flashlight and fire extinguishers as weapons to overwhelm and even destroy them. The game's neatest tweaks on the mechanics come with the ways players can combat the creatures. The monsters themselves aren't too frightening or grisly, but they add to the game's overall atmosphere of child-friendly horror. Gylt's gameplay is fairly straightforward horror survival, tasking players with exploring dangerous areas and avoiding enemies. The plot is fine enough, if a little underbaked to accommodate the younger players whom the game was clearly designed for. It's effectively a Silent Hill-style adventure for younger audiences, exposing the main character's lingering dark history with a desperate attempt to survive a spooky scenario. The slightly cartoonish art style helps to underscore its youthful perspective. Sally and Emily's relationship slowly unfolds across the game, revealing a surprisingly heartfelt and somber adolescent story. All Rights Reserved.From a storytelling perspective, the short but to-the-point GYLT is mainly focused on its titular emotion and the impact it has on its central character. ![]() TEQUILA WORKS ® is a trademark of TEQUILA WORKS SL. GYLT and related logos, characters, names, and distinctive likenesses thereof are the exclusive property of TEQUILA WORKS SL and used under exclusive license. Game and software © 2023, TEQUILA WORKS SL. You can avoid being detected by creatures, you can build strategies to distract them, through sound or visual lures or by attracting them.Decide to either face the creatures or hide from them, in the same way you’d face or hide your fears.Get to understand the world surrounding and discover the mystery behind Emily’s disappearance.After being chased by a group of bullies, Sally is dragged into a twisted version of her town where her fears and worse memories are presented in a wicked and very real way. Her life is not easy, and it has become even worse since her little cousin Emily disappeared. The story:Live the story of Sally, a little girl living in Bethelwood. The game:GYLT is a narrative adventure game with puzzles, stealth and action, set in a fictional old mining town in the state of Maine. Hide from terrible creatures or confront them as you find your way through the challenges of this wicked world. Set in a creepy and melancholic world, GYLT is an eerie story mixing fantasy and reality in a surrealist place where your nightmares become reality. ![]()
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